The populace got to buy gold classic wow experience from rsgoldfast's blog

 I felt like this raid was the wow classic gold first time this mindset shift at Blizzard was visible.Apparently when you are earning 150 million USD a month from subs a couple of developers is"overly expensive"activision started destroying WoW the very moment they purchased them.

I remember the justification for it not being cost but since ICC was still not completed and instead of 4 or 5 more months of ulduar they put together an in-between raid to give players something to do while they finished ICC. Additionally valanyr has been BiS for healers for the remainder of the expac.Algalon for this day remains my favorite fight ever. 

Everything about it, the area, algalons version, the problem of the fight. Holy shit talk about a motherfucking experience.Had been playing a notebook back afterward and Algalon just completely fucked the computer. Like I would have random tough crashes and super low fps. Had to be on seat during progession on that one. Every other boss was nice and I had been there on first kills. That made me buy a new powerful desktop for Cataclysm...BT did not have heroic, sometimes scalable, difficulties for supervisors built into the raid itself, and didn't possess a secret closing ultra tough closing boss as a final challenge.It had been great for its time, however Ulduar is a base of what raids should be. 
Everything was baked to the gameplay rather than the menu, except that the 10/25 difficulty.Naxx coming back was great, it's an wonderful raid less than 1 percent of vanilla players got to experience and I would say far fewer than that of anger players prior to going in at 80.This. Are people forgetting that Naxx was a highly exclusive raid that only a small percentage of the populace got to buy gold classic wow experience, much less clear? Re-making it for Wrath was a good idea, but I wish they had kept access to the lvl 60 version , for retro-raiding purposes.From a random record I found, 136 guilds downed KT pre TBC. Unsure about how correct that list is however. That's a total of ~ 5000 individuals if we presume 40 people per guild.Pretty sure vanilla had more than 500 000 players that are active. 

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